We have all heard the usability spiel: that technology is more or less a commodity, that ease of use – and in fact “delight of use” – should be paramount. We have also heard the horror stories of expensive enterprise and consumer applications that failed miserably because they were just too “kludgy” to use. Yet even today, for every wonderfully user-centric design (think iPhone) there are dozens of desktop or web applications that are boring at best, and simply unusable at worst.
Why is this so? Perhaps the problem is that when you are early in the SDLC, there are so many other challenges and moving parts that you have little time to worry about usability. You worry that bringing the “naïve” users in for design discussions will just derail the project or send it off on a tangent. On the other hand, if you wait till you are through with version 1, you have been compromised as well – it requires great courage to admit at this point that usability is poor and that major elements of the application have to be re-designed.
These are formidable challenges. Yet we at Nagarro recently had a very positive series of usability-related discussions with a major client, which may be useful to recount in this context.
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